Wednesday, July 05, 2006

The Laws of Combat
*Ten-second fuses only last seven seconds.
*Anything you do can get you shot, even doing nothing.
*Claymores are labeled “this side toward enemy” for a reason.
*Don’t draw fire; it irritates the people around you.
*A Purple Heart means you were smart enough to think of a plan, crazy enough to try it, and fortunate enough to survive.
*If the enemy is in range, so are you.
*Don’t look conspicuous; it draws fire.
*If the pin is pulled, Mr. Grenade is not our friend.
*If your attack is going well, you have walked into an ambush.
*Incoming fire has the right-of-way.
*It is generally inadvisable to eject directly over the area you just bombed.
*Make it too tough for the enemy to get in and you can’t get out.
*Mines are equal-opportunity weapons.
*Never share a foxhole with anyone braver than you.
*Professionals are predictable; it’s the amateurs that are dangerous.
*The easy path is always mined.
*The only thing more accurate than incoming enemy fire is incoming friendly fire.
*The quartermaster has only two sizes: too large and too small.
*All emergencies happen only at night.
*Anyone who volunteers to help you set up your tent wants a ride.
*The grid coordinates for the unit you need to find were changed an hour ago.
*The batteries for your night vision goggles are in the supply truck.
*Nobody knows where to find the supply truck.
*Weather forecasts are always wrong.
*Your tent will leak only when it rains.
*When in doubt, empty the magazine.

-Compiled by Chaplain (LTC-Ret) Bob Leroe aka "THE COLONEL"

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